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Pong Game on Zybo

This is a VHDL project using Zynq Zybo-7000, Xilinx Vivado and SDK 2018.2. It’s a PONG game based on VGA display.

Introduction

This is a VHDL project using:

Github

Block Diagram

Features

  • 800x600@60Hz VGA Display. VGA controller referenced from Digi-Key

    • AXI register map created using airhdl .

    • Characters saved in ROM in vectors(8*8 pixels format).

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      constant FONT: rom :=
      (
      x"00",x"18",x"24",x"24",x"3C",x"24",x"24",x"00", ---- Character A
      x"00",x"38",x"24",x"38",x"24",x"24",x"38",x"00", ---- Character B
      x"00",x"18",x"24",x"20",x"20",x"24",x"18",x"00", ---- Character C
      x"00",x"38",x"24",x"24",x"24",x"24",x"38",x"00", ---- Character D
      ......
      );

    • 8*8 pixels ball stored in ROM:

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      -- 16 X 16 pixel ball
      constant BALL: rom_ball :=

      "0000011111100000", -- ******
      "0001110101011000", -- *** * * **
      "0010000010101100", -- * * * ***
      "0110000000010110", -- ** * **
      "0100000001010110", -- * * * **
      "1000000000010011", -- * * **
      "1000000000101111", -- * * ****
      "1000000000010101", -- * * * *
      "1000000001010011", -- * * * **
      "1010100001010111", -- * * * * * ***
      "1010101010111011", -- * * * * * *** **
      "0101010101001010", -- * * * * * * *
      "0100000001010110", -- * * * **
      "0011101101011100", -- *** ** * ***
      "0001111011111000", -- **** *****
      "0000011111100000" -- ******
      );

    • Two players: Left and Right. Controlled by GPIO buttons.

  • Score board available. When one of the player gots 10 scores, the game ends.

Notes

This is my first time writing VHDL and develop software-controlled design in Xilinx SDK. The code in VGA image source is not well organized, especially if user wants to add certain character in the game, it needs to be re-written and generate the bitstream again for SDK to work, and also the register map should be updated.

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